Discover the Hollow Earth—Part 2 (Hollow Earth Expedition)
Description:
Want to find out more about Hollow Earth Expedition? Come join the adventure and see what it’s all about! In this short, introductory scenario you will explore the savage and dangerous Hollow Earth before returning to the surface world. Rules will be taught and beginners are more than welcome. Discover for yourself how much fun this fast-paced and cinematic game really is!
Discover the Hollow Earth—Part 2 (Hollow Earth Expedition)
Description:
Want to find out more about Hollow Earth Expedition? Come join the adventure and see what it’s all about! In this short, introductory scenario you will explore the savage and dangerous Hollow Earth before returning to the surface world. Rules will be taught and beginners are more than welcome. Discover for yourself how much fun this fast-paced and cinematic game really is!
Discover the Hollow Earth—Part 2 (Hollow Earth Expedition)
Description:
Want to find out more about Hollow Earth Expedition? Come join the adventure and see what it’s all about! In this short, introductory scenario you will explore the savage and dangerous Hollow Earth before returning to the surface world. Rules will be taught and beginners are more than welcome. Discover for yourself how much fun this fast-paced and cinematic game really is!
The success of the Cable Street Investigators in Ankh-Morpork could only lead to a spinoff, er, branch office. In the dark realm of Uberwald, the CSI team coms to grips with new mysteries and the constant lightning storms. But the main office didn't have to deal with vampires, werewolves, mad scientists, and mobs with pitchforks. And that's just the clients. Role playing and humor emphasized; knowledge of the Discworld books not a prerequisite.
Lady Sybil Ramkin is holding a “Aid-the-Dragons� benefit party, bringing the upper-crust of Ankh-Morpork together for the evening- guild leaders, nobles, and wizards. But the city's leaders are nowhere to be found when the strange aevents unfold, and it is up to their odd assortment of assistants to unravel the mystery in this madcap chase through the Discworld. Role playing and humor emphasized; knowledge of the Discworld books not a prerequisite.
Adventure on Discworld goes to the high seas as a treasure map leads to the pirate town of Port Duck. Join Rincewind, Jack Scumble and some dread(ful) pirates as they tangle with drunken brawls, dyslexic parrots, colorful natives with pointy objects, boarding parties, cannibal ghosts, lava-gods, the royal Quirm navy, and several bottles of rum. Role playing and humor emphasized; knowledge of the Discworld books not a prerequisite.
You wake up wounded and burnt inside a smoking crater, not sure how you got there. The full moon illuminates the scattered pieces of your equipment. Blood seeps through a gash in your armor, and you feel like you just woke up from a bad dream. This is a puzzle-oriented role-playing event (no hack and slash). Participants play a character with amnesia and try to figure out their past before time runs out.
The Doctor, lost in time and space? The ruler of the free world, a Caesar? Hitler a hero? The American Indians, slaves? What has happened to time? Can you help find the Doctor and fix it?
The Doctor, lost in time and space? The ruler of the free world, a Caesar? Hitler a hero? The American Indians, slaves? What has happened to time? Can you help find the Doctor and fix it?
The Doctor, lost in time and space? The ruler of the free world, a Caesar? Hitler a hero? The American Indians, slaves? What has happened to time? Can you help find the Doctor and fix it?