A cold town and rough weather bring you to the Stardust Inn. Where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines and good company and possibly some… Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. A module with a twist per minute, just what you’d expect from the minds of the “Vecnians.�
A cold town and rough weather bring you to the Stardust Inn. Where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines and good company and possibly some… Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. A module with a twist per minute, just what you’d expect from the minds of the “Vecnians.�
Not necessarily just bricks, but whatever character you've been dying to play. A team of superheroes (provided by you, the players) work together to investigate mysterious events. Use the Standard Superhero (350-point level) guidelines in HERO 5th, and bring two completed characters for the GM to choose between. Expect a mix of role playing, deduction, and combat.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
Be among the first people to experience Changeling: The Lost, the newest product line in White Wolf's World of Darkness. Having successfully fled through the brambles to return to this world, your character and a few other brave souls are on the run, in a world that doesn't quite make sense. And the Others are still looking for you...