The mission began with a simple question: How many Troubleshooters does it take to unclog a pipe? Then the hard questions began to emerge. Why are there so many mutants registering in CDV Sector? Why are the citizens there scared to death of Troubleshooters? (More than normal, that is.) And how fast do you need to run to avoid being torn apart by an angry mob?
It's not everyday the super hero team, the Champions, get sent into a haunted house. Perhaps it's an elaborate rouse by Black Harlequin? Maybe it's scientifically explainable? Whatever it is, it's the first time this team has ever felt fear and the need to run.
We follow the path of a mad Earl at the gates of some bandit warlord. He sieges the small castle in order to fulfill some ancient spell set in motion by the memory of his dead wife. This game allows the king and his military entourage to decide how they plan to breech the old walls and gain access to the crypts of long dead legends beyond.
We follow the path of a mad Earl at the gates of some bandit warlord. He sieges the small castle in order to fulfill some ancient spell set in motion by the memory of his dead wife. This game allows the king and his military entourage to decide how they plan to breech the old walls and gain access to the crypts of long dead legends beyond.
China in the 1920's is a hotbed of rival armed factions, struggling for ultimate control. But a new warlord is making his presence felt, and if he succeeds, he will rule the Middle Kingdom with an iron fist. And you are the only thing that stands in his way.
The city of Chicago has been a crossroads for humanity for centuries. Fewer know that it's also the train station of the supernatural world. So when a meeting of three otherworldly groups arrives to discuss the war, no one is breathing easy (especially the vampires). Modern fantasy set in Jim Butcher's "The Dresden Files."
A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz find themselves in an all-too-familiar “holding down the fort despite outlandish odds� setting. The fort is the Yawlamoo, a crumbling Dwarven mission on the edge of the Goblin Desert. A horde of dark minions have assembled and await the signal to blitz the fort. This is a chance for heroes to shine or die trying! Phew points will fly! Face impossible odds WEGS style.
A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz find themselves in an all-too-familiar “holding down the fort despite outlandish odds� setting. The fort is the Yawlamoo, a crumbling Dwarven mission on the edge of the Goblin Desert. A horde of dark minions have assembled and await the signal to blitz the fort. This is a chance for heroes to shine or die trying! Phew points will fly! Face impossible odds WEGS style.
A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz find themselves in an all-too-familiar “holding down the fort despite outlandish odds� setting. The fort is the Yawlamoo, a crumbling Dwarven mission on the edge of the Goblin Desert. A horde of dark minions have assembled and await the signal to blitz the fort. This is a chance for heroes to shine or die trying! Phew points will fly! Face impossible odds WEGS style.