Lord Halijian, a local Lord, has recently recovered a long lost scroll, revealing the location of a mysterious artifact, the Sympathetic Crystal. Your band of adventurers has been hired to travel into the mountains and recover this lost artifact. None of your party has ever heard about this Crystal, but the hints and rumors you have gained speak of an object of almost limitless power!
Within the quiet realm of the Dry Wood Elves something sinister has driven the mushroom men of Mauren’s Cave to raid the peaceful settlements of the hairy men. The elves have assembled a team of adventurers to investigate the depths of Mauren’s Cave and return peace to the inhabitants of the Dry Woods.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The nightmare of Acererak's tomb hungers for life! This is the 1st edition Advanced Dungeons and Dragons ORIGINAL module, available for your enjoyment.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.