Part 1 of "The Witch-child Trilogy." The heroes are at the home of Arassuil, an aging Ranger tasked with watching over near-deserted Minhiriath and the restless Dunlendings across the Greyflood River. Arassuilâs few Rangers report that Dunlendings now raid along the western bank of the great river. This is unheard of, and Arassuil can think of no explanation. Because he cannot afford to pull his Rangers from their patrols, he put out a call for heroes to assist him. The heroes have answered the call and will journey into the lonely territory to find the truth and stop the Shadow.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 1 of "The Witch-child Trilogy." The heroes are at the home of Arassuil, an aging Ranger tasked with watching over near-deserted Minhiriath and the restless Dunlendings across the Greyflood River. Arassuilâs few Rangers report that Dunlendings now raid along the western bank of the great river. This is unheard of, and Arassuil can think of no explanation. Because he cannot afford to pull his Rangers from their patrols, he put out a call for heroes to assist him. The heroes have answered the call and will journey into the lonely territory to find the truth and stop the Shadow.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Deep sea fishing is always tough work, and you've dealt with your share of unexpected problems in the past. This is different: Something in the ocean seems to be actively stalking your boat, and it's no ordinary animal. Diceless, numberless horror; bring your steady hand. <http://www.tiltingatwindmills.net>
Deep sea fishing is always tough work, and you've dealt with your share of unexpected problems in the past. This is different: Something in the ocean seems to be actively stalking your boat, and it's no ordinary animal. Diceless, numberless horror; bring your steady hand. <http://www.tiltingatwindmills.net>
One final challenge stands before Father James and escape from the netherworld. Can he and his allies withstand the retaliation of the demon prince Syrth? Event run be game creator Gabe Ivan.
The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question - are you willing to swallow a soul-eating insect bent on destroying human civilization? No? Even if it will get you tenure?
The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question - are you willing to swallow a soul-eating insect bent on destroying human civilization? No? Even if it will get you tenure?
You've escaped Rehendi I's orbiting prison. Congratulations! It's too bad your shuttle doesn't have a Flux drive. Of course, you can always land on Rehendi's surface, dodge Fini thugs and inmates, sneak past the Trig raiders, and "acquire" an adequate vessel. You may even be rewarded with a juicy bonus and some well-deserved down time. Or, you can float in your tin can like so much space debris. The choice is yours.
A distress call has come in from a nearby city. Your NEMA team is on the job; can they overcome overwhelming odds and their own personal problems to save the day?
The third installment in the comic adventures of the quiet kingdom of Somnambula. Now, the new prince has grown up and ascends the throne, but message tied to the leg of a half lame Gryphon threatens to change everything! Now you must set off to find the cure for a plague that threatens the villagers.