For every action, there is an equal and opposite reaction. A team of runners has caused havoc in the new age of the Matrix. Their actions now come under the purview of the UCAS government who has dispatched several agents to discover what is happening in the shadows. This year, players will have the chance to see a familiar world through the not-so familiar eyes of those trying to keep the peace on the side of the law. (Rnd 1 Thurs, Rnd 2 Fri)
After completing a dangerous assignment, the party wants nothing more than to collect their reward and relax. But fate has other plans. The party soon finds itself stranded on their way home, embroiled in the rumors and suspicions of a small town that hides a dark secret. When a child goes missing, can the party unravel the mystery in time to rescue the child, or will they become ensnared in the shadowy web themselves?
Join TinTin,Snowy,Capt Haddock, and the rest of the crew as they travel to the Arctic to experience the adventure of their live's only to encounter unimaginable terrors.
Join TinTin,Snowy,Capt Haddock, and the rest of the crew as they travel to the Arctic to experience the adventure of their live's only to encounter unimaginable terrors.
Title: Chaos Rumblings III: A Distinct Lack of Moral Ambiguity
Description:
Event Description: Our third year of big brawls -- this time, we've made it simple. No victory points, no alliances. Just two teams, six heroes against six villains, each meeting an equal opponent from another universe, winner takes all! Wonder Woman vs. Grey Hulk, Green Lantern vs. Magneto, Iron Man vs. Brainiac, and more!
The giants have landed! They are liberating the coast. The dramojh are in retreat. Yintra the greenbond had a vision: Bring the word that there are still free clans fighting, and the giants will set all the lands free! An Arcana Evolved adventure for six litorian PCs, set in the days of the dramojh. Characters will be provided.
The giants have landed! They are liberating the coast. The dramojh are in retreat. Yintra the greenbond had a vision: Bring the word that there are still free clans fighting, and the giants will set all the lands free! An Arcana Evolved adventure for six litorian PCs, set in the days of the dramojh. Characters will be provided.
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âTomb Raidâ, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz stand at the entrance to a long-shunned Goblin Chieftainâs tomb wherein fabulous wealth awaits to be plundered. Sure, thereâs a local rumour that things are heard slithering and thumping within, but thatâs just a ruse to keep the children away...
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âTomb Raidâ, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz stand at the entrance to a long-shunned Goblin Chieftainâs tomb wherein fabulous wealth awaits to be plundered. Sure, thereâs a local rumour that things are heard slithering and thumping within, but thatâs just a ruse to keep the children away...
A snowstorm in the mountains has caused your party to seek shelter in a cave. While setting up camp, one of your party notices some Dwarven runes and stonework near the back of the cave. The runes are an ancient form of dwarven. Only the runes for "power" and "king" are recognizable. Perhaps there is more to this cave than you first thought. Characters provided and rules taught.