A Seven Kingdoms Windship-of-War seemingly disappeared a year ago but it has recently reappeared. Until now anyone who has sighted the wayward windship has not been able to get close enough to board her, but within the last week the Windship-of-War has begun attacking other windships. The Seven Kingdoms' Governments have hired you to investigate and stop these attacks at all costs.
After purchasing the rights to a book on a serial killer in a small town, the studio sends a small crew to do some pre-production work. When strange events in the town start to occur, the studio's crew begins to think that there may still be secrets that the serial killer had that have not been revealed.
1864, The New Mexico Territory. For six men the Civil War wasn't hell, it was practice. Now the opportunity of a lifetime has fallen into your laps. A stolen U.S. Army gold shipment is there for the taking. You just need to get it from the graveyard it's buried in. Piece of cake, right? Remember: two can dig a lot quicker than one.
The Great Con (d20/OGL/Nuisances roleplaying scenario
Description:
Dominatrixes, Aliens, and slovenly Dire Dwarves predominate among the villains faced by an unlikely party of heroes united in an improbable quest plagued with progressively absurd and aggravating encounters. Highlights include the chance to play the Archtypical characters presented in Skirmisher Publishing's phenomenally popular OGL (d20) sourcebook Nuisances! Recommended for players who are well-adjusted and have a good sense of humor.
Spread throughout the hills of Markwood is a maze of narrow, dark passageways inhabited by a dark-skinned goblin tribe. These are known as The Grey Goblin Warrens. Recently these goblins raided the Baron and his retinue, and during this daring raid the goblins killed many guardsmen and made off with the Baron's wealth as well as his daughter. He wants her back and has hired you to do the job. Characters will be provided.
In 1936, the world is full of mysterious things - The Ark of the Covenant, The Holy Grail, the Hammer of Thor and Nazis looking for them all. Maybe they stole the Shield of Odin. Maybe it was some weird religious cult still worshiping the old Norse gods. It is up to you to find the thieves and retrieve the Shield of Odin. And, the museum will pay well for other relics, if you live to bring them back. Game restricted to players 11 to 13 years old.
In 1320 AD, the characters take on the role of members of the Holy Inquisition, surpressing the dark secrets of a wealthy nobleman outside Lyons, France. The characters must exact retribution for the heretic's evil deeds and discover what horrible pact he has made with the forces of evil.
Learn to play in this hilarious RPG! Take on the role of Imps, working for the betterment of their evil, wannabe Dark Master! Maintain the dungeon, run errands, recruit monsters, and crush those pesky adventurers! Create a character and learn to play in 10 minutes, play for hours!
Learn to play in this hilarious RPG! Take on the role of Imps, working for the betterment of their evil, wannabe Dark Master! Maintain the dungeon, run errands, recruit monsters, and crush those pesky adventurers! Create a character and learn to play in 10 minutes, play for hours!
Learn to play in this hilarious RPG! Take on the role of Imps, working for the betterment of their evil, wannabe Dark Master! Maintain the dungeon, run errands, recruit monsters, and crush those pesky adventurers! Create a character and learn to play in 10 minutes, play for hours!