Be the Monsters: Masters and Minions 3.5 Tournament Qualifier
Description:
They invaded your lairs. They killed your kin. They took your treasure. And they called themselves heroes. Now it's time for revenge! Turn the tables and be the monsters for a change. Pre-generated monsters will be available, or you can bring your own 12th-level character using any of the monstrous races from the Masters and Minions series. See www.behemoth3.com/tournament for more details.
Be the Monsters: Masters and Minions 3.5 Tournament Qualifier
Description:
They invaded your lairs. They killed your kin. They took your treasure. And they called themselves heroes. Now it's time for revenge! Turn the tables and be the monsters for a change. Pre-generated monsters will be available, or you can bring your own 12th-level character using any of the monstrous races from the Masters and Minions series. See www.behemoth3.com/tournament for more details.
Be the Monsters: Masters and Minions 3.5 Tournament Qualifier
Description:
They invaded your lairs. They killed your kin. They took your treasure. And they called themselves heroes. Now it's time for revenge! Turn the tables and be the monsters for a change. Pre-generated monsters will be available, or you can bring your own 12th-level character using any of the monstrous races from the Masters and Minions series. See www.behemoth3.com/tournament for more details.
Travelers say the people of Hoagiesville have changed, that outsiders are no longer welcome there and the town has built a wall to isolate itself from the rest of the world. The High Council in Lazlo is worried about this once friendly town, and has dispatched a unit of commandos to investigate the problem. Can they solve the riddle?
Travelers say the people of Hoagiesville have changed, that outsiders are no longer welcome there and the town has built a wall to isolate itself from the rest of the world. The High Council in Lazlo is worried about this once friendly town, and has dispatched a unit of commandos to investigate the problem. Can they solve the riddle?
Travelers say the people of Hoagiesville have changed, that outsiders are no longer welcome there and the town has built a wall to isolate itself from the rest of the world. The High Council in Lazlo is worried about this once friendly town, and has dispatched a unit of commandos to investigate the problem. Can they solve the riddle?
Travelers say the people of Hoagiesville have changed, that outsiders are no longer welcome there and the town has built a wall to isolate itself from the rest of the world. The High Council in Lazlo is worried about this once friendly town, and has dispatched a unit of commandos to investigate the problem. Can they solve the riddle?
Your salvage crew came upon a derelict ship floating in space, docked, and began exploring. Now, your ship is gone, and you need to find a way out. No dice or numbers involved. Bring your steady hand. Players must cooperate to sustain a horrific atmosphere. <http://www.tiltingatwindmills.net>
Something has gone terribly wrong. Your expedition is in disarray, your companions are unfamiliar to you, and these dark woods are like nothing you've ever seen. But the most pressing question is this: Who am I? Thankfully your guide seems to know what he is doing. There is no time to waste; whatever you came here to accomplish must be done quickly. Game Keepers: Tim Ryan and David Wolfe.
Something has gone terribly wrong. Your expedition is in disarray, your companions are unfamiliar to you, and these dark woods are like nothing you've ever seen. But the most pressing question is this: Who am I? Thankfully your guide seems to know what he is doing. There is no time to waste; whatever you came here to accomplish must be done quickly. Game Keepers: Tim Ryan and David Wolfe.