The pink-skinned monkeys have gone too far! The scaly warriors of the Broken Claw lizardfolk tribe have had enough. Humans are desecrating a site sacred to the tribe, and they must be stopped before it's too late.
The pink-skinned monkeys have gone too far! The scaly warriors of the Broken Claw lizardfolk tribe have had enough. Humans are desecrating a site sacred to the tribe, and they must be stopped before it's too late.
Revolution is an epic 5-hour, 1-round Living Spycraft serial that closes out the campaign's first major plot arc. For mission details, visit the official Living Spycraft forum http://www.spycraftrpg.com/livingspycraft).
Revolution is an epic 5-hour, 1-round Living Spycraft serial that closes out the campaign's first major plot arc. For mission details, visit the official Living Spycraft forum http://www.spycraftrpg.com/livingspycraft).
Revolution is an epic 5-hour, 1-round Living Spycraft serial that closes out the campaign's first major plot arc. For mission details, visit the official Living Spycraft forum http://www.spycraftrpg.com/livingspycraft).
Revolution is an epic 5-hour, 1-round Living Spycraft serial that closes out the campaign's first major plot arc. For mission details, visit the official Living Spycraft forum http://www.spycraftrpg.com/livingspycraft).
The year is 1495 and The Knights of St. John are one of Christianities last bastions against an encroaching Turkish Empire. The knights have in their possession a myriad of holy relics and treasures of a bygone era. One of those items may shatter the delicate boundary of a changing landscape. It is up to a small group belonging to a secret society to stop an evil chaotic force that threatens Muslim and Christian alike. Characters provided.
Its 1100 miles to Denver, we got a full tank of gas, half a bag of Soylent Green, and 10,000 rounds of Ammo. A game centered around the voodoo arts of Rigging and Electronic warfare. All those scary advanced rules included.