You and your friends are adepts. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. You discover a breach.
Description:
Setting in a Kaer. The world as you know has always been stable one: get up, eat, do chores and learn your Discipline if you were an adept. You are one of those and your friends are also. Being so few, all adepts train in same place so you learn to work together. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open, but your Masters have sent you out to search for Breaches in the area. It is then you find an opening. Were does it go? What is behind that fissure in the wall?
What would you do with a second chance? That is what this group of BSDs are facing, Gaia is calling them once again home. Beware, the Wyrm does not give up what's his so easily.
Looking for Group: Tojen, Crosh, Haima, and Juju Are Dead
Summary:
Your party (the one we all know and love from the webcomic) has been asked by Chief Engineer Toyk to track down a rogue gnome who has stolen a fighting contraption.
You've been hired by a local merchant guild to protect 10 crates being shipped by sea to the Khansi lands. A storm forces the crew to make port in a small island cove to make repairs.
The lands are getting picked over by slavers. Everyone is scared & needs a resolution. Can you help the land of Invari put an end to these slavers? Or will you wind up in shackles?
The Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role.
Description:
"The Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals her role and is out of the game.
The Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role.
Description:
"The Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals her role and is out of the game.