A merchant hires you to recover a valuable item from a shipwreck where dangerous monsters are known to prowl, but there is more to that item than you knew.
Description:
That's nothing for a stalwart party of adventurers! Brave interesting foes under the water as you search for sunken treasure. Player characters will come with abilities or items that are designed to handle breathing/fighting underwater or water dwelling creatures. This merchant was no fool to give their money away to just anyone. Can you slay the beasts and locate the treasure? If you do, will you return it to the merchant or sell it yourself. The item you seek may be worth more than you knew when you set out, and taking possession of it may reveal a past that brings destruction to the future.
The players are new dungeon delvers belonging to a guild (The Golden Tomb) of skilled dungeon crawlers headed out to prove themselves by clearing some of the most treacherous dungeons.
Description:
The players are new dungeon delvers belonging to a guild (The Golden Tomb) of skilled dungeon crawlers headed to prove themselves by clearing some of the most treacherous dungeons to earn their stripes and find their wealth. Their escort a senior member of the guild Zalio will guide them to challenging and profitable encounters and act as a witness to their skills.
The players are new dungeon delvers belonging to a guild (The Golden Tomb) of skilled dungeon crawlers headed out to prove themselves by clearing some of the most treacherous dungeons.
Description:
The players are new dungeon delvers belonging to a guild (The Golden Tomb) of skilled dungeon crawlers headed to prove themselves by clearing some of the most treacherous dungeons to earn their stripes and find their wealth. Their escort a senior member of the guild Zalio will guide them to challenging and profitable encounters and act as a witness to their skills.
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
Varista has a plague. The government administers medicine to keep citizens that obey and contribute alive. But is their preventative medicine all they can really do?
Description:
The City of Varista for generations has staved off the plague using regular doses of medicine but when unlikely adventurers find work in the city sewer, they find themselves on an adventure that will make them question everything they know about the city's history. The adventurers will then face a decision on how to proceed with this new found information.
Sigmund's Cradle is under assault by an unknown force, but this force has a taste, as many small children have been taken. Can you aid this town and stand up to the darkness which threatens this town?
Description:
Sigmund's Cradle has long been a town that in under assault by dark and vile forces. These forces come and go over the ages, but one thing is for certain, children are always affected by these forces before anyone else. What could this vile force be? Can it be stopped? These questions have been asked over the ages and heroes have tried and failed, tried and died, or just simply left, but the people here are proud and seek to rid this land of their troubles. They have hired a group of stalwart adventurers to aid them in their struggle against the Darkness.
Randomized story line. The specifics of the plot will be determined by cards pulled from a Deadlands: Doomtown CCG booster pack.
Description:
You find yourself among a group of hardened adventurers in the wild and magical west of Deadlands. With what faction do you associate? Who is the big, bad villain? I honestly don't know, but I hope you will come find out with me.
The group will blindly pick some booster packs from the CCG Deadlands: Doomtown. The group and the GM will use the cards from the packs to determine aspects of the story.
I am giving the players the power to shape the story ahead of them, but will that be enough to overcome the machinations of [insert dramatic villain name here]?
The heroes visit the port of Black Spires where tales of a mysterious madman draw them into the mystery of missing pirates.
Description:
The heroes visit the port of Black Spires where tales of a mysterious madman draw them into the mystery of missing pirates. Their investigation takes them on a dangerous voyage at sea to the island of Blodhur. Pirate hideouts, deserted diamond mines, and the dark, dank tunnels of the Buggane lead the heroes to the ruins of a temple where a god of chaos was slain. From the blood spilled in that long-forgotten battle, evil has awakened--the Evig Drey. Consumed by vile passions, this remnant of ancient divinity revels in violence and rage. Its worshippers call it the Blood Lord. The undead serve its will, the wicked Buggane kneel before it, and the most ruthless pirates to sail the seas do its bidding. In secret, it prepares an army to drown the world in blood.