A pocket of explorers in the Outer Rim have found an old holocron with a highly encrypted blueprint on it. With leads to the Empire, the group needs to find a way to bring this to the Republic.
Description:
Without the Empire's grip on the Galaxy, peace has returned. While exploring the Outer Rim through the various wrecks of starship battles long past, a box containing a highly encrypted and highly indestructible holocron, linked back to the Empire's plans of destruction. Without the real ease to get rid of it, the possibility of bringing it to the new Republic for destruction...or...possibly join the Empire remnants to help them gain their foothold again.
The players are hired at the last minute by a mysterious stranger to do a heist. They're told not to steal anything except a small trinket. Odd, but the job pays really well.
Description:
We are going to go over character creation, then run 1 of 4 modules. Ghosts of Lovers Past: The players are hired at the last minute by a mysterious stranger to do a heist. Hear Hear, Your Honor: The characters are framed for a burglary they didn’t commit, but the conspiracy is more far-reaching than they might realize at first. Building Bridges: The party has, for whatever reason, decided to build a bridge out in the wilderness. The Wet Sacrament: It is not unknown for lizardfolk to be spotted in the forest on the edges of the swamp but lately, things have gone suspiciously quiet. Though it is only a legend to some, there is a story of an ancient temple built to a terrible goddess. Perhaps it has finally been unearthed...
It begins in the dark confines of the cargo hold of the Memento Mori, a general purpose spacefaring cargo ship. The cargo is corpses. The destination is a facility that makes edible corpse starch.
Description:
The adventure begins in the dark confines of the cargo hold of the Memento Mori, a general purpose spacefaring cargo ship. The cargo is corpses — Imperial citizen’s remains — being delivered to the Priory of the Sacred Form, a facility that processes cadavers to make edible corpse starch. This is an investigative adventure focused on the recovery of the Revelator, a piece of xenos technology. The characters are hired under strange circumstances by Inquisitorial Interrogator Prodita Mendax, and sent to the cemetery moon Daedalon to retrieve the xenotech device. X-Card will be in use.
Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.