Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Evil Fleet's signature event! Celebrate 10 years of pop culture and gaming icons duking it out in the ring! 10 years of slugfests where good role playing increases your chance to win! 10 years of cool prizes for all players! 10 years of Triumph the Insult Comic Dog! If you don't know why so many players AND spectators call this "The Best Event at Gen Con", don't wait another 10 years to find out - because this year we're pulling out all the stops!
âA cereal like yours comes along but once in a millennium and to take that awayâ¦â Following the tragic events of last yearâs Identity Prizes, the heroes must make a fateful decision. Its icon vs. icon and Cereal City will never be the same. Play one of the great cereal icons in the grim and gritty world of todayâs comics in this humorous game fortified with 8 essential vitamins and minerals.
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Chicago 1927 : Mob warfare is about to explode. Society swell kills lover. Mysterious deaths at the Field Museum. Psychic Mystery novelist Vivianne Trevalyanne, Reporters Dianna Manderley and Harold Dobbins and the rest of the crew have their hands full as usual. Role playing and problem solving