Legend say to ask a favor by drawing X three times on the tomb of Marie Laveau, the Voodoo Queen. Some of these supplicates have had their wishes come true, much to their dismay...
Description:
Legends of the South is a group of four individual Dresden games; characters and dice will be available for use. Each game takes its theme from a real-world folk-tale/legend. In this game, players will investigate the legends surrounding Marie Laveau, a supposed voodoo practitioner in New Orleans whose tomb is said to grant wishes.
Your group is used to being in Indy, and handling the supernatural, but when you get a letter from the government about your taxes, things take a weird twist with supernatural issues!
Midnighter's Club: The Witch of the North is Dead and now we are doomed
Summary:
The Witch of the North has passed and the club worked to return the new witch to her father, Head of Monoc Securities. Now the Witch of the South has a freer hand and she is making the most of it.
Midnighter's Club: The Witch of the North is Dead and now we are doomed
Summary:
The Witch of the North has passed and the club worked to return the new witch to her father, Head of Monoc Securities. Now the Witch of the South has a freer hand and she is making the most of it.
I know, I know. You agreed to help out Harry while he was out of town but how did a case of a missing pooch turn into a turf war between lycanthropes, vampires and faeries? Just how are you going to get this fixed before dawn? All Hell has broken loose and some days it just doesn’t pay to get out of bed.
It’s Greek Week, and for most of the fraternities and sororities on campus that means raising money for charity, putting on shows, and some friendly competitions. But for the werewolves of Sigma Alpha Delta it means danger – a rash of unexplained disappearances plagues the University, and strange creatures out of myth are invading the frat pack’s territory. Can they put a stop to it, and win the Pan-Hellenic games?
Some day you'll laugh about this. Right. That is if she leaves you a mouth to laugh with... How did you get yourself in this deep? You owe something to Queen Mab that you just can't pay. Now she's offering you a way out. It's likely a trap but you must get free. So, how do you kill a wizard?
Supernatural trouble is brewing on the streets of the Big Apple, and everyone with even an ounce of mystic talent can feel it. The Wardens are nowhere to be found, and most minor talents are just trying their best to stay alive. But when the local Paranet group discovers that a dangerous threat is stalking minor talents on the streets of New York. They know it’s way out of their league, but if they don’t even try to stop it, who will?
When you’re a Wizard you live by seven unbreakable laws. Break one and it’s an instant death sentence. But what happens when you’re falsely accused? Your only hope is the Doom of Damocles, a stay of execution and a chance to get your old life back. And that’s exactly the choice the White Council has given you - go on a dangerous suicide mission, or face an instant death by the swords of the Wardens. Either way you’re under the Doom of Damocles.