The doors of a tavern you decided to relax in are now magically sealed. An appropriate question is why, but it may have something to do with the fact that the tavern is now rising up in the air.
Arkham, 2090. It was supposed to be an easy gig. A few Mercs, A few desk jockeys and a couple of skin jobs were all you needed, they said. How could it go so wrong? A.i.’s Corp Agents.
Asgard campaign. Skurge, wargod, summons you to seek/destroy a vile new evil in Jotunheim. Norse heroes preferred, LVL 12-30, very skilled, mature players and roleplayers only.
Ten little necromancers, playing the Wizard’s game 1 will survive gaining wizard fame. 4th year at GenCon. 10th level mages combat in a test of spell use.
Four teams of three 11th level mages battle for the prize. A test of strategy, teamwork, and spell use. No dumb monsters, no easy traps, just the most dangerous competition around.
Not content with campaign worlds, TSR unleashed a fantasy campaign Universe in SPELLJAMMER: AD&D Adventures in Space. A peek behind the stars in fantasy’s final frontier.
Okay, so what’s SPELLJAMMER campaign rules all about? Try it for yourself in this demonstration. The AD&D game takes on a whole new meaning when its launched into outer space.