You are one of 12 prisoners given a chance to win freedom in a wizard’s dungeon. The catch—only 6 of you can get out. Can you trust anyone? Characters are provided. Role-playing stressed.
Federation Special Forces are arming the natives, but covert operations never go as planned. Three can keep a secret if two of them are dead. Bring your brain, because real phasers hurt real bad.
After narrowly escaping a battle with the star Destroyer Avenger you and your troops set down on a small Backwater planet. After some repairs and healing IG-88 walks into the bar and opens fire.
Experience Vietnam during the heart of the war. Make your way through thick steamy jungles as you search behind enemy lines for documents lost in a helicopter crash.
Point, Counterpoint: It was just a job chummer. Work is work, right? Don’t get personal, just get paid. Mess around with corps—geeked and on page 1. A Shadowrun mystery.
While in Cameliard your Knights meet a young maiden named Guenever and suddenly they are fighting for their lives and hers. Can you outwit Morgan? A sequel to The Road to Galius.