Lou and I are interested in the invisible decisions that go into Role-Playing, and the thin daggers edge between success and failure in a campaign. Come let us infect you with our ideas.
Fraternity means more than, Party! When a U. F. O. Lands on the Frat House roof, you naturally offer to help them go home. Unfortunately they need more than help. They need Plutonium!
Washington D.C.’s premiere superheroes return for the sixth straight year. This year the Patrol is finally back from the future, but are they ready for 1990? GMed by Champions authors.
In this hands-on workshop participants will design a castle complete with inhabitants, guards, traps and treasures. A practical application of castle design.
Your task is simple—sneak into a huge enemy Castle housing an army of Ores, find the battle plan, and escape with your lives. Of course, there are complications.
Could you face a vampire? How about a tough, old vampire? Easy you say? Then come face THE Vampire, Count Dracula, in his lair. BYOC, non-evil, levels 13-18. 1st. Ed., no cov’s or barb’s.
Livyanu has been bogged down in a war in the Tsalei Isles for years. Now the Islanders want to parley with the allies of the Livyani-you. Are you ready to conclude peace... or join the war?
An artifact built by long-dead Gods has fallen into the hands of an ancient inhuman necromancer. You must join 9 rival clerics & seek out this device. Can you save your world & further your God
It’s back to school for Duke Noris Elite Naval Intelligence Team. You must discover who is leaking vital information—from within Deneb Naval Intelligence School! Dangerous undercover action.