Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.