If you enjoy this classic card gameâ¦come and join the fun. The great one makes his own rules to rule the world. Two great combosââ¦roll playing and card playing.
Haunting House 4: They Don't Build Them Like They Use To...
Description:
Well...This is it!!! The house doesnât look like itâs going to be standing much longer and the only place you havenât explored is... The basement! Not that you havenât tried. You just havenât found the key. It has to be in the house somewhere, doesnât it? You and your hoodlum friends have decided to hit the Breitenstein house one last time. This time around the goal is the same...Well, there might be one slight difference... Unlocking the basement seems to have set something free...something evil!!! The Haunting House 4 adds new strategic elements, Hidden bonuses and Automatically collapsing halls
Haunting House 4: They Don't Build Them Like They Use To...
Description:
Well...This is it!!! The house doesnât look like itâs going to be standing much longer and the only place you havenât explored is... The basement! Not that you havenât tried. You just havenât found the key. It has to be in the house somewhere, doesnât it? You and your hoodlum friends have decided to hit the Breitenstein house one last time. This time around the goal is the same...Well, there might be one slight difference... Unlocking the basement seems to have set something free...something evil!!! The Haunting House 4 adds new strategic elements, Hidden bonuses and Automatically collapsing halls
Heart of Africa is a meaty trading game where the players each lead a trading company which tries to make profits in Africa. A bidding structure decides who may conduct each next turn. Although bidding is costly, rewards may be rich. As each turn ends, will you have enough victory points to win?
Heart of Africa is a meaty trading game where the players each lead a trading company which tries to make profits in Africa. A bidding structure decides who may conduct each next turn. Although bidding is costly, rewards may be rich. As each turn ends, will you have enough victory points to win?
This is Part 2 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag
This is Part 3 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag
At the pole your penguins are jumping from ice floe to ice floe hunting fish. Theyâre also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.
At the pole your penguins are jumping from ice floe to ice floe hunting fish. Theyâre also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.