Draw what you see, then guess what you saw. All players simultaneously sketch, pass, guess, & laugh while revealing hilarious & unpredictable outcomes! The mature version.
Description:
Draw what you see, then guess what you saw. All players simultaneously sketch, pass, guess, and laugh while revealing hilarious and unpredictable outcomes! The mature version.
Place a tile & dly your dragon along the path created, but take care! Other players' paths can lead you in the wrong direction or off the board entirely!
Description:
Place a tile and dly your dragon along the path created, but take care! Other players' paths can lead you in the wrong direction or off the board entirely!
Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
A territory control game with a deck-building element. Each playerl eads a house of Drow. Gain points by controlling sites, recruiting valuable minions, assassinating troops.
Description:
Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game. - BGG
A territory control game with a deck-building element. Each playerl eads a house of Drow. Gain points by controlling sites, recruiting valuable minions, assassinating troops.
Description:
Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game. - BGG
Uncover the conspiracy under the city of Corvis in this cooperative dungeon crawl.
Description:
Join the Black River Irregulars and delve into the treacherous Undercity, a decaying labyrinth of tunnels and caverns sprawled beneath Corvis. Battle the Undercity’s deadly denizens and expose the dark conspiracy festering in the city’s underbelly. If you’re tough and smart, you’ll gain valuable experience and equipment you need to destroy the evil threatening Corvis. Fail, and death will be the least of your concerns.
Uncover the conspiracy under the city of Corvis in this cooperative dungeon crawl.
Description:
Join the Black River Irregulars and delve into the treacherous Undercity, a decaying labyrinth of tunnels and caverns sprawled beneath Corvis. Battle the Undercity’s deadly denizens and expose the dark conspiracy festering in the city’s underbelly. If you’re tough and smart, you’ll gain valuable experience and equipment you need to destroy the evil threatening Corvis. Fail, and death will be the least of your concerns.