Take one standing stick and put it on the nest. If both ends of the stick have the same color, you may choose to lay an egg on it. The first person to lay all of their eggs wins the game.
Description:
Take one standing stick and put it on the nest. If both ends of the stick have the same color, you may choose to lay an egg on it. Otherwise, you take another stick whose top color is the same as the hiding color of the previous one, up to three sticks. After laying an egg or putting the third stick with different colors, your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest. The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.
A tile-laying race game with players starting with boards that are identical, & 1 player drawing tiles that they all will use. They race to get their explorers to temples 1st & earn points.
Description:
Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. "Just" may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points.
A tile-laying race game with players starting with boards that are identical, & 1 player drawing tiles that they all will use. They race to get their explorers to temples 1st & earn points.
Description:
Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. "Just" may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points.
A tile-laying race game with players starting with boards that are identical, & 1 player drawing tiles that they all will use. They race to get their explorers to temples 1st & earn points.
Description:
Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. "Just" may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points.
Players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, & building monumental temples.
Description:
Following the call of the gods, the players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, and building monumental temples is the only way to earn the favor of the gods in Meduris. Only a player who skillfully places their huts and temples, and keeps enough materials ready for the big final round of offerings, will win the game.
Players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, & building monumental temples.
Description:
Following the call of the gods, the players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, and building monumental temples is the only way to earn the favor of the gods in Meduris. Only a player who skillfully places their huts and temples, and keeps enough materials ready for the big final round of offerings, will win the game.
Players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, & building monumental temples.
Description:
Following the call of the gods, the players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, and building monumental temples is the only way to earn the favor of the gods in Meduris. Only a player who skillfully places their huts and temples, and keeps enough materials ready for the big final round of offerings, will win the game.
Presenting an incredibly heroic - & heavy - rhinoceros who is eager to climb a tall building & leap other tall buildings in a single bound. First, though, you need to construct that building.
Description:
Presenting an incredibly heroic - and regrettably heavy - rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of his roof cards wins the game.
Presenting an incredibly heroic - & heavy - rhinoceros who is eager to climb a tall building & leap other tall buildings in a single bound. First, though, you need to construct that building.
Description:
Presenting an incredibly heroic - and regrettably heavy - rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of his roof cards wins the game.
Presenting an incredibly heroic - & heavy - rhinoceros who is eager to climb a tall building & leap other tall buildings in a single bound. First, though, you need to construct that building.
Description:
Presenting an incredibly heroic - and regrettably heavy - rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of his roof cards wins the game.